Faculty Team Publishes Indian Patent on “System for Mental Health Detection through text-emoji communication and internet activities using Machine Learning"
Dr. Vishal Samartha, Director-MBA Program and Dr. Ananth Prabhu G, Professor, Dept. of Computer Science & Engineering (Cyber Security Expert and Cyber Law Trainer) published Indian Patent on interdisciplinary invention titled – “System for Mental Health Detection through text-emoji communication and internet activities using Machine Learning" in Intellectual Property India, Office of the Controller General of Patents, Design and Trade Marks, Department of Industrial Policy and Promotion, Ministry of Commerce and Industry, Government of India (Patent#: 202141020823). This Patent is collaborated along with 5 other Researchers.
Computer scientists are using quantitative techniques to predict the presence of specific mental disorders and symptomatology, such as depression, suicidality, and anxiety. This research promises great benefits to monitoring efforts, diagnostics, and intervention design for these mental health statuses. Yet, there is no standardized process for evaluating the validity of this research and the methods adopted in the design of these studies. Today’s smartphones allow for a wide range of “big data” measurement, for example, ecological momentary assessment (EMA), whereby behaviours are repeatedly assessed within a person’s natural environment. With this type of data, we can better understand – and predict – risk for behavioral and health issues and opportunities for (self-monitoring) interventions.
Phase II: AICTE Sponsored One-Week STTP on “Innovative Approaches in Teaching Pedagogy”
Day One (14th June 2021):
Dr. Mukesh Patil, Professor, Dept. of Mechanical Engineering, RNS Institute of Technology, Bengaluru on the topic - “Collaboration/Cooperative/Peer Learning”
The Second session of the day post Inauguration was facilitated by Dr. Mukesh Patil, Professor, Dept. of Mechanical Engineering, RNS Institute of Technology, Bengaluru on “Collaboration/Cooperative/Peer Learning”. He is a B.E, M.Tech and Ph.D with area of specialization in Thermal Engineering. He has spearheaded the department to get accredited by NBA for the first time and has established BNMIT-Toyota Centre of Excellence at BNMIT, a first of its kind venture in the country.
Dr. Mukesh Patil gave an insight on various approaches on Teaching - Flipped Classroom learning, Project–Based Learning, Problem Based Learning, Thinking Based Learning, Competency Based Learning and Gamification. He shared videos emphasizing on these topics on learning, which made the session more interactive and created a strong foundation for week long training.
Dr. Suhan Mendon, Associate Professor at Manipal Institute of Management, Manipal on the topic - “Project Based Learning”
Third session of the day was on “Project Based Learning” facilitated by Dr. Suhan Mendon, Associate Professor at Manipal Institute of Management, Manipal. He is an MCOM, M.Phil, MBA and Ph.D from Jain University. He has several publications in Scopus and Web of Science as well as a Patent on a Dental Device titled “Modified Tooth Brush”.
Dr. Suhan explained with practical examples related to various fields, how Project Based Learning would create enthusiasm and make students practical learners. He also insisted that real learning would start only when students come across real life problems or situations. He also explained detailed contents about PBL project that would help faculty to carry out in their respective subjects.
Mr. Ramani Venkat, NLP Coach and Strategic Sales Consultant on the topic - “Gamifying Class/ Puzzles and Games”
The last session of the day was by Mr. Ramani Venkat, NLP Coach and Strategic Sales Consultant on the topic - “Gamifying Class/ Puzzles and Games”. He is a B. E in Electronics and Telecommunications and a Masters in Marketing Management with 26 plus Years of Experience in top MNCs at Senior Management positions.
Mr. Ramani Venkat made the participants realize that every game has various dimensions that need to be understood and how it could be mapped to our subjects. He emphasized that Gamification is a very powerful tool as students have grown up by playing games and they would not only enjoy but learn with utmost interest. He also stressed on the importance of networking skills as well as extended support to faculty in order to develop their own games for any subject of their choice.
Training and Placement - Capgemini Tech Challenge 2021
If you are a Tech enthusiast and ready to take a challenge to use technology and solve real-world business challenges – Capgemini Tech Challenge 2021 is the place. Capgemini announced the launch of the eighth season of Capgemini Tech Challenge, a unique Hackathon contest based on various skills and technologies.
The Hackathon is open for all Capgemini India colleagues, technology students, fresh graduates, and experienced professionals. The Tech Challenge 2021 Grand Finale will be a virtual event this year. Capgemini has partnered with ET Now, 98.3 FM Radio Mirchi, Gaana.com, and 10000 Start-up – an initiative by NASSCOM to spread the word about Tech Challenge 2021.
To register please
Click here
Glimpse of Online Classes held in June 2021
Here is the information related to the Department-wise breakup of No. of Online Classes conducted on 14th June 2021 as well as the corresponding No. of hours engaged by the faculty members through Online Classes.
14th June 2021, Monday |
DEPARTMENT |
No. of Classes Conducted |
No. of Hours Engaged |
Computer Science & Engineering |
23 |
27 |
Civil Engineering |
11 |
16 |
Electronics & Communication Engineering |
12 |
12 |
Mechanical Engineering |
21 |
22 |
Information Science & Engineering |
13 |
15 |
Basic Science |
35 |
35 |
MBA |
23 |
23 |
Quote for the day
The key to life is accepting challenges. Once someone stops doing this, he's dead.
- Bette Davis